Warcross by Marie Lu was one of my most anticipated reads of 2017, and it met all of my expectations! I LOVED this story, and thought it was a very fun and exciting read!
If you are teaching an ESL high-intermediate to advanced reading class this upcoming semester, consider using Warcross. The book takes place in a world where a virtual reality game (called Warcross) is so popular that 90% of the world’s population play the game in some way. The book tells the story of Emika Chen, a hacker who accidentally glitches herself into the opening game of the international Warcross championship tournament. If you have students like mine (mostly 18-21 years old, from Asian countries), they will definitely connect with the video game obsessed characters and virtual reality story line! There’s a lot of action, a little bit of romance, and plenty of topics that will lend themselves well to classroom discussion.
Warcross is an especially great book is you are considering gamifying your classroom this semester. There are a lot of concepts in the book that lend itself really well to gamifying, and I’ve written some suggestions in the teaching guide. Having a video game-themed semester sounds like a fun way to get students actively involved in learning English!